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|Author:||SickleYield [ Sun Mar 07, 2010 2:56 am ]|
|Post subject:||Transparency Issue|
I'm making transmaps for my Skinny Jeans product right now. The maps work fine in DAZ Studio 3.0:
In Poser 6, however, I get this weird haloing effect on the entire mat zone that the map is applied to:
Anybody got an idea what I did to screw up the pz2 version? The puzzling thing about it is that I always do the pz2s first (to get them out of the way; I hate Poser's mat room). Then I apply the pz2 settings in Studio, alter the ambient, spec and bump channels slightly, and save as a .dsa. And yet I still get results like this.
I'm not looking for anyone to do anything for me, I just want to know how to fix this for this and future products involving transmaps.
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